#ifndef PLAYER_H_INCLUDED
#define PLAYER_H_INCLUDED

class Player
{
   public:
   //Constructor And Destructor
   Player(int initID); //Constructor
   ~Player();
   void SetPos(int x, int y);
   int GetPosX();
   int GetPosY();
   void SetID(int x);
   int GetID();
   void Smoke();
   bool GetState();
   void SetState(bool x);

   private:
    int positionX;
    int positionY;
    int ID;
    bool isAlive;
};



#endif // PLAYER_H_INCLUDED
